Getting Started
After "Mobile to Web", your game will be playable in a web browser through Pley .
To put your game on the web using Pley, you must:
- Get a Pley Developer Account: Contact Pley to obtain access through https://pley.com.
- Install Pley SDK: Download and integrate the SDK into your game project (e.g., Unity).
- Prepare Your Game: Use the SDK to analyze and adjust your game for WebGL compatibility.
- Build the Game: Create a WebGL build via the SDK.
- Upload to Pley: Submit the build to the Pley Game Manager.
- Configure (Optional): Add visual assets and settings in the Game Manager.
- Release: Publish the build through the Game Manager to make it playable on the web.
- Distribute: Launch your own Gamesite, put your game on crazygames.com, and other distribution channels such as Discord.
Your game will then be accessible via a Pley-hosted URL or your own domain.
In these next sections, you'll use the Pley tools to make, upload, & release a game on Pley.
1) Download the Pley SDK.. This requires access to the Pley Game Manager. Reach out to us!
2) Analyze & prepare the Unity game for the web using the SDK.
3) Make a Pley Build.
4) Upload the Visual Assets and configure your game (Optional).
5) Release your game on Pley through the Game Manager.
The Porting Process
The porting process is often naturally divided into three steps:
1) Getting the game playable on the web.
2) Integrating all the functionality you need for a successful launch.
3) Growing your userbase & maintain (updates & liveops) your game!
These translate into these three phases:
1) Game To Web
2) Integration
3) Releasing & Growing
Read about Pley's full porting process here.
Non-unity game?
If you are porting a non-unity game, go here first.
Updated 10 days ago