Making Releases

Now you have an uploaded build - time to manage and publish it through the Pley Game Manager!

A release updates every distribution channel in an environment to use the selected build. You do not need a release to test an uploaded build directly in Game Manager.

1. Upload a build

Upload your build using the Pley SDK or your CI/CD pipeline. Uploaded builds appear under Builds in Game Manager, where you can run them directly.

2. Choose an environment and configure its channels

New games have Production and Development. Existing games also retain Open testing and Closed testing.

Use Production for live channels. Use Development for a staging website or another test distribution channel. Configure the channels that should receive releases in that environment, and prepare the visual assets needed for launch.

See Distribution Channels & the Smart Playable URL for channel configuration.

3. Create a release

  1. Open the intended environment in Game Manager.
  2. Under Releases, select the uploaded build and publish the release.
  3. Test the result through the distribution channel you configured.

The release updates all channels in that environment. A Development release does not update Production. A release in an environment with no channels has no effect on distribution.

For testing workflows, account separation, and legacy environments, see Environments and Testing in Game Manager.