List of Pley Analytics Events

See all events Pley provides.

Must-have Events

These events must be triggered in the correct place for your game to function.

EventDescriptionProperties
game_loadedAnalyticsKit.GameLoaded(); should be called whenever the game finishes the initial loading, and the game is interactable for the player. Call this method whenever the loading screen is complete.
game_user_interactedAnalyticsKit.UserInteracted(); should be called whenever the player takes their first meaningful action in the game, such as clicking a button or taking their first game action.
game_user_engagedAnalyticsKit.UserEngaged(); should be called whenever the user is considered engaged. It is recommended to fire this event after about 5 minutes of uninterrupted gameplay.
gameplay_analytics_initializedAnalyticskit.Initialize(AnalyticsKit.Config); should be called on startup, after the player data has been loaded. (C# API Reference )username, level, application_version, custom_user_id, currencies[]
gameplay_tutorial_startedAnalyticskit.TutorialStarted(); should be called whenever the first tutorial instructions are displayed on the screen. Used to track the new user journey. (C# API Ref )
gameplay_tutorial_advancedAnalyticskit.TutorialAdvanced(String); should be called when a tutorial step is completed. Used to track the new user journey (C# API Ref ).tutorial_step
gameplay_tutorial_completedAnalyticskit.TutorialCompleted(); When the player completes the tutorial. (C# API Ref ).-
gameplay_startedPley.AnalyticsKit.GameplayStart(); Whenever active gameplay starts. Required for Crazy Games.
gameplay_stoppedPley.AnalyticsKit.GameplayStop(); When the game is paused, menus are opened, UI screens are shown, etc. Required for Crazy Games.
loading_startedPley.AnalyticsKit.LoadingStart(); When a loading screen starts. Required for Crazy Games.
loading_stoppedPley.AnalyticsKit.LoadingStop(); When a loading screen finishes. Required for Crazy Games

Automatic Events

These events are available but require no implementation.

EventDescriptionProperties
game_load_startedTriggers as soon as the loading begins (before the game code executes). This occurs after the "start"-button is clicked or the game automatically starts.-
playable_loadedTriggers when the Web Playable completes its initialization. When playable_loaded fires, the game takes over and continues loading. Web Playable loads the necessary assets (cached or downloaded) for the game and game engine to launch.-
purchase_startedTracks purchases.
purchase_completedTracks purchases.
game_crashedRecords crash data. All crashes can be found in the Game Manager Crash Log.

Optional Events

These events are optional.

EventDescriptionProperties
gameplay_tutorial_skippedWhen the player skips the tutorial.-
gameplay_premium_spentWhen the player spends premium currency.name, amount, source, new_balance
gameplay_premium_gainedWhen the player gains premium currency.name, amount, source, new_balance
gameplay_resource_spentWhen the player spends game currency.name, amount, source, new_balance
gameplay_resource_gainedWhen the player gains game currency.name, amount, source, new_balance
gameplay_offer_shownWhen the player is shown an offer, deal, liveOps, or promotion.offer
Custom EventSet any game-specific custom event you need, and deliver it to your analytics services.name,parameters[]