Implementing Reward Ads
How-to guide to implementing rewarded ads on Pley.
Requires Pley SDK 5.1.0 or later
Read more here.
Experimental Feature
Rewarded Ads on Pley are powered by Google Adsense H5 Games - Google's flagship ad product for web gaming. It will improve over time, both in Pley's features and the quality of Google Ads.
For now, it is in an experimental state - giving you an easy way to upsell users to covert to payers through rewarded ads.
- Call
AdsKit.CanShowAdAsync
when the game displays a reward ad button.
If true, enable/show the button which initiates the reward ad. - Call
AdsKit.ShowRewardAd
.
If it returnsPleyResult.Ok
, grant the user the reward.
//Check if an ad is available. Returns true or false.
var (canShowAdResult, canShowRewardAd) = await AdsKit.CanShowRewardAdAsync();
//If canShowRewardAd == true, show the button to initiate a rewarded ad.
//Show the rewarded ad to the user. Returns PleyResult.Ok or PleyResult.AdkDismissed
var showRewardAdResult = await AdsKit.ShowRewardAdAsync();
//If showRewardAdResult == PleyResult.Ok, grant the user their reward.
It is very important that AdsKit.CanShowAdAsync
is called at one time before each call to AdsKit.ShowRewardAd
. This needs to be done to prepare the Google AdSense script and to check if your game can show an ad at this time.
Coded Example
private Button _doubleRewardButton;
void Awake()
{
_doubleRewardButton.onClick.AddListener(ShowDoubleRewardAd);
}
async void OpenRewardWindow()
{
// Triggers when the view above is initialized.
//
var (canShowAdResult, canShowRewardAd) = await AdsKit.CanShowRewardAdAsync();
// If we can not show the ad at this time disable/hide the doubleRewardAdButton
_doubleRewardButton.gameObject.SetActive(canShowRewardAd);
}
async void ShowDoubleRewardAd()
{
// Triggers when the "Double" button is pressed
//
var showRewardAdResult = await AdsKit.ShowRewardAdAsync();
if (showRewardAdResult == PleyResult.Ok)
{
// Give double rewards to the user.
return;
}
if (showRewardAdResult == PleyResult.AdkDismissed)
{
// The reward ad was dismissed/canceled by the user
}
else
{
// Reward ad failed to show
}
}
Finally, you must enable ads in the Game Manager.
And then the user will watch their ad, and get the reward!
Updated 9 months ago