Jump to Content
Pley for Developers
DocsRecipesWhat's New
DocsWhat's NewPley Game ManagerPley for Developers
DocsWhat's NewPley Game Manager
DocsRecipesWhat's New

Start Here

  • πŸ’– Starting with Pley

Game to Web

  • Overview | Mobile to Web
  • βš’οΈ Getting Started
  • πŸ•ΉοΈ Build with Pley
  • 🌐 Release on Web
  • πŸ–ΌοΈ Game Settings
    • Visual Assets

Integration

  • Overview | Integration
  • πŸ—οΈ Authentication
    • Authkit
  • πŸ’° Monetization
    • In-App Purchases
  • πŸ”₯ Pley Firebase

Releasing & Growing

  • πŸ’– | πŸ† Launch on Pley
  • πŸ“ˆ Analytics & Container Scripts
  • πŸ””οΈ Notifications
    • Local Notification Behavior
  • πŸ”—Game URL

Useful Resources

  • FAQ
  • Solutions & Tools
    • 🎨 Unity Texture Importing
    • βš™οΈ Performance Optimization
    • πŸ—„οΈ File Management
    • πŸ“š File Queue
    • πŸ‘οΈ Code Analyzer
    • ⏩Pley Fast Build
    • 🧭 Build Explorer
    • πŸ›Pley Web Debugger
  • Compatibility
    • FMOD
  • Common WebGL Issues
  • Pley Button/Badge
  • Custom Cases
    • Non-Unity games
    • Custom Build Systems
  • Browser Support
  • Updating the SDK

References

  • Unity SDK
  • C SDK
  • HTTP API
  • Pigeoneer
  • CLI

Solutions & Tools

Learn about WebGL performance options.

Suggest Edits

Optimization is key when porting to WebGL. In these articles, you'll find resources to learn about WebGL performance and options you have to improve how well your game runs on the web.

Updated 25 days ago


What’s Next
  • βš™οΈ Performance Optimization
  • πŸ—„οΈ File management
  • 🎨 Unity Texture Importing
  • πŸ“š File Queue
  • πŸ‘οΈ | Code Analyzer
  • ⏩Trail Fast Build
  • 🧭 Build Explorer
  • πŸ›Trail Web Debugger