- Added
PaymentsKit.GetEntitlements
SDK call for retrieving entitlements client-side.
- Removed the fixed paths from the SDK; you no longer need to have the Trail folder in the Assets' folder root.
- Added support for Unity 2020.2
- Added a warning when we fail to find the
Trail.asmdef
- Player Token ID is no longer cached.
- Added an automated fix to stop Unity from stripping Addressables when building for Trail.
- Added a new feature; cloud saves.
- Fixed a warning related to default variable initialization in the SDK.
- Fix an overflow bug that affected projects with long names.
- Improved the SDK references page.
- Updated links in the SDK from beta.trail.gg to dev.trail.gg
- Now when you print the UUIDs they'll be in lowercase instead of uppercase to follow proper conventions.
- Fixed a small error in the Editor Extension.
- Reduced the number of logs printed when you test in the editor.
- Fixed a division by zero bug in InsightsKit.
- We've made it possible to access the Trail username field in AuthKit.
- Fixed a warning related to accessing the same variable from multiple threads.
- Renamed
Trail.GetUserID
toTrail.GetGameUserID
in the C API. - PaymentKit C API now returns one entitlement ID per product ID.
- Changed how we deal with exceptions in the editor extension; now you'll receive a log in the console.
- We've added a new feature allowing you to force an aspect ratio before the game starts.
- We made the error message when you can't login to trail.gg using the editor extension clearer.
- Fixed a warning related to Unity's dark mode.
- Fixed a bug when leaving a party in PartyKit
- Changed some of the wording in the SDK descriptions.
- Added support for Unity 2020.1.
- Added an image to the tabs in the Unity Editor Extension.
- Fixed a minor bug in the WebGL extension along with a minor performance fix.
- Added multithreading to the report window.
- Fixed bugs related to Repaint Editor.
- Added a check to disable Steamworks for builds targeted for Trail.
- Now we display the build time as local time instead of UTC.
- Improved the Unity Editor Extension visuals.
- Fixed an issue Unity Editor Extension on macOS.
- Fixed a bug that caused InsightsKit to crash.
- Method
OnFocusedChange
was renamed toOnFocusChange
![TrailSDK Editor Extension banner.png 1280](https://files.readme.io/f9ca243-TrailSDK_Editor_Extension_banner.png)
Version 2.2.0 of the Trail SDK is now available. In the spotlight of this update is the brand new Trail SDK Editor Extension for Unity!
Trail SDK Editor Extension (Unity)
- Introduction of the Trail Unity Extension, available under "Window" -> "Trail" -> "SDK" after importing the Trail asset package
- The goal is to make it easier and faster to get started with Trail on Unity while finding and fixing common issues
- For a deeper dive read the new guide: https://dev.trail.gg/docs/getting-started
Other changes
- Major update on the PartyKit and a new guide explaining the concepts as well as helping to integrate it in your game: https://dev.trail.gg/docs/partykit
- Added support for Unity 2019.4