• Added Texture Import Settings Applier tool. It can help you optimize your texture import settings easier; you can read more about it here.

  • Added a new section in the SDK titled "Recommended Guides" that will link to important guides that may fit your current project. Right now, this only works with FMOD but we have plans to add more in the future.

  • Added a memory graph in the Performance Monitor Overlay to help you measure memory usage in your games.

  • If a game crashes, it is easy to debug it – Games using SDK 3.1.0 get significantly more developer-friendly error details on game crashes.
  • Added IL2CPP method mapping; errors in the browser's console should now display the full method name.

  • You no longer need to implement Application.Quit(); fix. We detect that automatically and implement a fix for you.

  • A new feature, File Queue is now available. You can read about it here
  • Removed the Trail.UUID object; instead, use string-based IDs directly. Updated documentation to reflect this change.
  • Cloud Saves will now automatically upload PlayerPrefs. Note: This feature is available only by request. If you would like to enable it for your project please contact us on Discord.
  • Added support for Unity 2020.3 and 2021.1
  • Added PaymentsKit.GetEntitlements SDK call for retrieving entitlements client-side.
  • Removed the fixed paths from the SDK; you no longer need to have the Trail folder in the Assets' folder root.
  • Added support for Unity 2020.2
  • Added a warning when we fail to find the Trail.asmdef
  • Added an automated fix to stop Unity from stripping Addressables when building for Trail.
  • Added a new feature; cloud saves.
  • Fixed a warning related to default variable initialization in the SDK.
  • Fix an overflow bug that affected projects with long names.
  • Improved the SDK references page.
  • Updated links in the SDK from beta.trail.gg to dev.trail.gg
  • Now when you print the UUIDs they'll be in lowercase instead of uppercase to follow proper conventions.
  • Fixed a small error in the Editor Extension.
  • Reduced the number of logs printed when you test in the editor.
  • Fixed a division by zero bug in InsightsKit.
  • We've made it possible to access the Trail username field in AuthKit.
  • Fixed a warning related to accessing the same variable from multiple threads.
  • Renamed Trail.GetUserID to Trail.GetGameUserID in the C API.
  • PaymentKit C API now returns one entitlement ID per product ID.
  • Changed how we deal with exceptions in the editor extension; now you'll receive a log in the console.
  • We've added a new feature allowing you to force an aspect ratio before the game starts.
  • We made the error message when you can't login to trail.gg using the editor extension clearer.
  • Fixed a warning related to Unity's dark mode.
  • Fixed a bug when leaving a party in PartyKit
  • Changed some of the wording in the SDK descriptions.
  • Added support for Unity 2020.1.
  • Added an image to the tabs in the Unity Editor Extension.
  • Fixed a minor bug in the WebGL extension along with a minor performance fix.
  • Added multithreading to the report window.
  • Fixed bugs related to Repaint Editor.
  • Added a check to disable Steamworks for builds targeted for Trail.
  • Now we display the build time as local time instead of UTC.
  • Improved the Unity Editor Extension visuals.