Windowed Mode (beta)
You can now choose to display your game in "Windowed Mode".
That means that players can now enjoy your game without going into full-screen. This way, they can play your game while doing something else. Players will still be able to play in fullscreen if they wish so.
Note, this feature is in beta. You need to contact us so we can enable it in your game.

Bookmark prompt
We are constantly working on improving the retention on our platform, as it's a crucial part of making your game successful. Now you can prompt your players to bookmark your game, so it's easier for them to find your game when they want to come back to it!

  • Fix to prevent crashes on unhandled exceptions thrown within SDK callbacks. These crashes showed without any stack trace, so they were very hard to debug. Instead, now the exception will be printed in the console, with a proper stack trace, and the game will continue running.

  • Fixed an issue that caused the annoying but harmless HostDisconnect error messages in the Unity Editor console.

Understanding your players, where they're coming from, and how they're experiencing your game is essential. It allows you to focus your development and marketing efforts where they matter and will have the greatest impact. So today we're psyched to announce that game analytics has finally arrived in the Pley Game Manager.

We're starting off with some basics, but with your help and feedback, we intend to grow this into a best-in-class, top-ten-things-to-bring-to-a-deserted-island insights tool for anyone developing games for the web.


Other updates: Unity Addressables are now properly cached when using UnityWebRequest

  • Added Texture Import Settings Applier tool. It can help you optimize your texture import settings easier; you can read more about it here.

  • Added a new section in the SDK titled "Recommended Guides" that will link to important guides that may fit your current project. Right now, this only works with FMOD but we have plans to add more in the future.

  • Added a memory graph in the Performance Monitor Overlay to help you measure memory usage in your games.

  • If a game crashes, it is easy to debug it – Games using SDK 3.1.0 get significantly more developer-friendly error details on game crashes.
  • Added IL2CPP method mapping; errors in the browser's console should now display the full method name.

  • You no longer need to implement Application.Quit(); fix. We detect that automatically and implement a fix for you.

  • A new feature, File Queue is now available. You can read about it here
  • Removed the Trail.UUID object; instead, use string-based IDs directly. Updated documentation to reflect this change.
  • Cloud Saves will now automatically upload PlayerPrefs. Note: This feature is available only by request. If you would like to enable it for your project please contact us on Discord.
  • Added support for Unity 2020.3 and 2021.1
  • Added PaymentsKit.GetEntitlements SDK call for retrieving entitlements client-side.
  • Removed the fixed paths from the SDK; you no longer need to have the Trail folder in the Assets' folder root.
  • Added support for Unity 2020.2
  • Added a warning when we fail to find the Trail.asmdef
  • Added an automated fix to stop Unity from stripping Addressables when building for Trail.
  • Added a new feature; cloud saves.
  • Fixed a warning related to default variable initialization in the SDK.
  • Fix an overflow bug that affected projects with long names.
  • Improved the SDK references page.
  • Updated links in the SDK from beta.trail.gg to dev.trail.gg
  • Now when you print the UUIDs they'll be in lowercase instead of uppercase to follow proper conventions.
  • Fixed a small error in the Editor Extension.
  • Reduced the number of logs printed when you test in the editor.
  • Fixed a division by zero bug in InsightsKit.
  • We've made it possible to access the Trail username field in AuthKit.
  • Fixed a warning related to accessing the same variable from multiple threads.
  • Renamed Trail.GetUserID to Trail.GetGameUserID in the C API.
  • PaymentKit C API now returns one entitlement ID per product ID.
  • Changed how we deal with exceptions in the editor extension; now you'll receive a log in the console.
  • We've added a new feature allowing you to force an aspect ratio before the game starts.
  • We made the error message when you can't login to trail.gg using the editor extension clearer.