• Fix a crash that could occur when uploading a new build.
  • Fix incorrect build step duration in the build report
  • Support for Unity 2021.2 versions where minor version is 11 or newer.
  • Improved performance when uploading builds with a lot of files.
  • Fix freeze when using play/pause from within Unity

For the last couple of months, we have been overhauling the release process to clean up old anomalies and create a comprehensive workflow that makes it easier to get a better overview and collaborate as a team.

And equally as necessary, the new flow will add much-needed flexibility for us to keep adding new and better features to the release process.

CHANGES

A new release flow where releases are separate from a build, allowing you to draft, create and publish Releases of any uploaded build with different Container versions, Release Tracks, and settings.

We've added Containers that will allow you to create different versions of JavaScript code that you want to execute during runtime for all your analytics, UA, or tools needs for a given Release.

Release Tracks replaces Channels allowing you to create releases in a different track than Production with a secret URL. Making QA and Beta-testing a breeze.

You can find more information on how it works in our documentation here.

Send/receive messages from the game container (closed BETA)

SDK.SendContainerMessage(): Send a message with a custom payload to the container.
SDK.SetContainerMessageListener(): Set a listener to a specific message from the container.

More user information available from the SDK (closed BETA)

AuthKit.IsUserLoggedIn(): Know if the user is logged in to a claimed account.
AuthKit.RequestSignUp(): Request the user to sign up if they aren't already.

Fixed a bug that caused GPU metrics to only be captured when the performance monitor was active.

SDK.SetSupportInfos is now obsolete and SDK.SetSupportDialogCustomFields should be used instead.
SDK.SetSupportInfos was a temporary name used during development that was released by mistake.

Add custom information to the support modal
SDK.SetSupportInfos(): Add custom information to the support modal that players can include when contacting games' customer support.

We've disabled the automatic synchronization of Unity PlayerPrefs.
This feature is now available only by request. If you would like to enable it for your project please contact us on Discord.

Windowed Mode (beta)
We added two new methods in the ⚙️ PerformanceKit to help you manage the "Window Mode" : OnWindowedModeChanged and GetWindowedMode

ExecuteJS
You can now easily execute Javascript code from your game with SDK.ExecuteJS
Example to show a browser alert window:

SDK.ExecuteJS("alert('Game Over')");

Fixed:

  • HostDisconnected error
  • Advanced Settings window GUI fix for Unity 2018