Pley Changelog | September 2024
Aside from the normal SDK updates, the Pley platform updates continuously every week. In September and early October, many improvements have been made. Most updates are reliability and performance updates; improving both player- and studio experience. However, there have been features added as well -- those are listed here:
Crash log and detailed crash screens in the Game Manager
In the Game Manager, you can now find Crash Logs under Project > Crash log. There you can:
- See crash data (24 hours, 7 days, 30 days)
- Search for specific crashes
- See which builds and releases track the crashes that occurred.
- When in the session the crash occurred (crashes always end the session).
- Inspect the crash for additional information and stack traces (browser, device, memory usage).
This is the first version, and we'll continue improving this as time goes on to make common crashes faster to detect, and quicker to troubleshoot. We'll aim to improve stack trace clarity, grouping similar issues, and overall making it easier to act on crashes that occur in your game!
Pley SDK 5.4.0
Go to https://manage.pley.com/downloads to download the latest SDK version.
- Method to show control menu (for keyboard input)
- Callback to pause/unpause the game, so the game can be paused during sign-up prompts or viewing the control menu.
- Added a flag for the game to trigger a "forced" signup where the user can't continue playing as a guest session.
- Allow for releasing builds programmatically (CI/Build pipeline) to Open-testing and Closed-testing release tracks for automated QA processes. (Read more here: https://docs.pley.com/docs/continuous-integration)
- Selectable resolution:
Other Changes
- Allow incognito players to play games (and improve the reliability of those players).
- Added API to get rewarded ad reports, such as estimated revenue / eCPM (Read more here)
- Added "Purchase volume" to Game Manager Analytics, reporting the # of purchases which is occurring.
- Fixed many many small issues, improving reliability.